Notice how most are identified by Is Voice Type rather than Speaker NPC. These represent how the various followers respond to the request to follow them. On the right we have a whole lot of topic infos.But bear in mind some Branches have multiple Topics. It is already selected so we don’t need to click it. Notice that there’s only one item in the Topics section.Under the Branches section, find the entry that reads DialogueFavorGenericFollowBranch.
Putting the GetIsID with the OR field checked means that this quest is now suitable for NPCs with the DefaultNPCVoice type OR NPCs whose ID matches your NPC’s ID. (In case you can’t see the image, it goes in this order IsCommandedActor, GetIsID, GetIsVoiceType, GetInFaction.) Re-order the entries (using the > buttons under the pane) so you end up with this:
Follower-related functionality goes in a pair of existing quests that controls follower functionality for all follower characters in Skyrim. As has been mentioned before, the majority of your follower’s dialogue will be created in that quest.īut not all of it. When we taught your NPC to say hello in part 3, we created a new quest. As promised, we’re going to start repairing that functionality. In part 3 of this guide we broke your follower’s ability to function as a follower. Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Extras Making a Unique-Voiced Follower in Skyrim - Part 5